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Revival SP modification 1.2 
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 Revival SP modification 1.2
Revival SP modification 1.2

New Features:
  • Fester Festivus, a special holiday pet. Create him using the cube.
  • Kungfu Bunny & Scorched dye kits cube recipes.
  • 6x mutant quality dye kits, each adds +1 to all class skills.

New Fixes/Balances:
  • Cube now handed out by Nemo, no more cube fixes required.
  • Duplicate pets and cubes can be deleted.
  • Pet drops slightly rarer.
  • Low Yield Warheads now stack. This is the quest item for "Fetch, Boy".
  • Maximum Augmentations raised from 5 to 6.
  • Maximum Nanoforges reduced from 20 to 15 to prevent items glitching.
  • Mutant items drop both Normal and Nightmare versions, accidentally removed in the last patch.
  • Buy prices adjusted: Attribute retrainers 90k, Skill retrainers 100k.

Notes:
  • Some of the dye kits will appear glitchy when they first spawn. A simple restart will correct any problems if this happens to you.

Thanks:
  • Kite for the cube idea.
  • Dawe1313 for his fix submission.
  • Demon86RJC for the Nanoforge and Augmentrix changes.

Attachment:
revival_1_2_0.mod.zip

The optional files are now in the 1.2.1 revival patch topic


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Thu Dec 31, 2009 10:13 am
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Post Re: Revival SP modification 1.2
This has been released under the same version to correct the minigame bug. This was updated about 24 hours after the release. If the minigame is broken, that is doesn't drop loot when you win, you need to download and reinstall this new attachment. Thanks :)

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Wed Jan 06, 2010 12:14 pm
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Post Re: Revival SP modification 1.2
EDIT: Thanks for Demon86RJC for his Nanoforge & Augmentrix fixes. These were taken from his earlier released mods.

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Wed Jan 13, 2010 3:12 pm
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Post Re: Revival SP modification 1.2
Due to having to reupload the optional 1.2.0 files, they've been moved to the Revival 1.2.1 patch topic


Sat Jul 03, 2010 3:56 pm
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